Selected work

Method

Brand and campaign design for an esports organization serving MMO and RPG communities.

Client
Method
Period
Sep 2017 – Jul 2020
Role
Lead Graphic Designer
Deliverables
Visual identity, Event identities, Campaign assets, Broadcast packages, Motion graphics, Merchandise graphics
Tools
Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Figma, Procreate

Context

Method is an esports organization focused on entertainment for MMO and RPG communities.

Challenge

Method needed a stronger identity and distinctive assets for live events and marketing channels.

Approach

I developed the core identity through repeated event, campaign, social, outdoor, broadcast, and merchandise applications, building reusable language rather than treating each request as a separate visual direction.

The circular Method mark, orange palette, and angular graphic accents created a consistent base that could shift between editorial, competitive, and sponsor-led moments.

Outcome

The work supported three Race to World First broadcasts and a wider calendar of campaigns, competitions, partnerships, and merchandise.

Logos, campaigns, live events, and motion

Extending the brand through repeated moments

Broadcast

Identity

Campaigns and events

Apparel

Jerseys and merch at events

Apparel I helped design, worn by the team at events and on stage.

Next projectLayer Media